Lingyi Zhou
Portfolio Website
All My Works

Ex. AR Engineer @ Snap Inc.
Ex. Unity Engineer @ Unity

MFA Design and Technology @ Parsons
MA Game Design & Development @ Columbia
XR Developer
AR Development in Lens Studio & Effect House.
VR Development in Unity for Oculus Quest and Apple Vision Pro
Game Developer
Unity Development for desktop and mobile games
Shader knowledge and development experience
3D Designer
Blender and Maya for stylized and realistic modeling and rendering  
Cinema4D for animation and procedural modelling  
Full Stack Engineer
React front end + FastAPI Backend + Postgre database
Graphic Designer
Adobe Indesign, Adobe Illustrator

10 3D Modeled Teddy Bear

      Created as an early Blender project, this 3D teddy bear was modeled from scratch to practice soft-surface sculpting, proportions, and character modeling fundamentals. The goal was to create a playful, stylized plush form that could be rigged or printed in future iterations.

      Using a combination of primitive shapes and proportional editing, I built up the form and applied subdivision modifiers for smoothness. Basic shaders were added to give the model a soft fabric-like appearance.  

  • Full-body model built using Blender
  • Explores stylized organic modeling techniques
  • Subdivision surface workflow for rounded edges
  • Basic shader applied for fabric visualization
  • Project focus: sculpting, proportions, and cuteness

      This project represents a personal milestone in 3D modeling, bridging technical form-building with character design practice.