Lingyi Zhou
Portfolio Website
All My Works
I believe my strong interest in developing for better productivity is a guiding force in all my work. Explore my complete portfolio to see how I combine technical expertise with creative problem-solving across all disciplines.
Full Stack Engineer
I have hands-on experience building online games, AR experiences, web apps, and mobile apps. Throughout my career—especially at Snapchat and Moviebill—I've developed numerous internal tools that streamlined development and accelerated creative workflows.
Game Developer
I'm passionate about designing unique mechanics and interactions. From indie narrative games to physics-based prototypes, I've built games that explore both emotional storytelling and technical creativity.
3D Designer
I'm experienced in both industrial design for custom 3D-printed parts that solve real-life problems, and digital modeling for game assets.
Graphic Designer
I'm experienced in designing exhibition materials, marketing collateral, packaging, and more.
XR Developer
I create immersive AR and VR experiences that push the boundaries of interactive technology, combining my full-stack development skills with cutting-edge spatial computing.

10 3D Modeled Teddy Bear

      Created as an early Blender project, this 3D teddy bear was modeled from scratch to practice soft-surface sculpting, proportions, and character modeling fundamentals. The goal was to create a playful, stylized plush form that could be rigged or printed in future iterations.

      Using a combination of primitive shapes and proportional editing, I built up the form and applied subdivision modifiers for smoothness. Basic shaders were added to give the model a soft fabric-like appearance.  

  • Full-body model built using Blender
  • Explores stylized organic modeling techniques
  • Subdivision surface workflow for rounded edges
  • Basic shader applied for fabric visualization
  • Project focus: sculpting, proportions, and cuteness

      This project represents a personal milestone in 3D modeling, bridging technical form-building with character design practice.