Lingyi Zhou
Portfolio Website
All My Works
I believe my strong interest in developing for better productivity is a guiding force in all my work. Explore my complete portfolio to see how I combine technical expertise with creative problem-solving across all disciplines.
Full Stack Engineer
I have hands-on experience building online games, AR experiences, web apps, and mobile apps. Throughout my career—especially at Snapchat and Moviebill—I've developed numerous internal tools that streamlined development and accelerated creative workflows.
Game Developer
I'm passionate about designing unique mechanics and interactions. From indie narrative games to physics-based prototypes, I've built games that explore both emotional storytelling and technical creativity.
3D Designer
I'm experienced in both industrial design for custom 3D-printed parts that solve real-life problems, and digital modeling for game assets.
Graphic Designer
I'm experienced in designing exhibition materials, marketing collateral, packaging, and more.
XR Developer
I create immersive AR and VR experiences that push the boundaries of interactive technology, combining my full-stack development skills with cutting-edge spatial computing.

Games & Interactive

        Prototypes and releases across Unity, VR/AR, and p5.js.          

23 B612 Soccer (2025)


                            A super fun local 2-player soccer game set on a tiny looping planet. Compete against a friend where shots can loop the entire world and lead to unexpected goals! Created as a solo developer for the GMTK Game Jam 2025 (“Loop” theme). Minimalist pencil-sketched art, unique circular physics, and quick chaotic rounds.

Tech Stack:


  • Engine: Unity
  • Languages: C#
  • 2D Art: Pencil sketch, Photoshop

Watch Gameplay Video

16 Ping Pong Game (2021)


              A complete 2D game that gives 3D illusion. An interactive automate enemy that you play against. Game Engine built from scratch using p5js to manage game asset, sound, levels and game controls.         

Tech Stack:


  • Platform: P5JS
  • Languages: JavaScript

Read more

17 No Job Too Small (2024)

🏆 Ranked in the Top 1% out of 3,300+ entries in GMTK Game Jam 2024
                      
        Step into the absurdly large shoes of an oversized intern in a tiny 90s-style office. In this hilarious, physics-based game, your exaggerated scale turns mundane office tasks into chaotic challenges. Smash your way through the day or tiptoe to success—the choice is yours.        

No Job Too Small flips the theme “Build to Scale” on its head—you're not small in a big world, you're massive in a fragile one. Your size *is* the puzzle.        

Tech Stack:


  • Engine: Unity, Blender
  • Languages: C#, HLSL

05 Just Another Day (2022)


                      A Unity narrative-driven game project composed of five mini-games tied together through an emotional storyline. Designed to create an emotional arc that ends in catharsis.

Tech Stack:


  • Engine: Unity
  • Languages: C#
  • 3D Modelling: Blender

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02 AR Drawing Tool (2022)


                      During my internship at Snapchat in 2022, I integrated procedural mesh generation with hand tracking so users can draw dynamically in 3D space.

Tech Stack:


  • Platform: Lens Studio
  • Languages: JavaScript

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24 Shader Projects


                    A collection of real‑time shaders built in ShaderToy, exploring raymarching, SDFs, and procedural patterns. Click to see the full gallery and live code snippets.      

Tech Stack:


  • Platform: ShaderToy
  • Languages: GLSL

View all shaders

25 Marvel's Flerken AR Filter (2023)

🎬 Official AR Marketing Campaign for The Marvels Movie
            An interactive AR filter that transforms cats into Flerkens for The Marvels movie campaign. Features real-time object detection and cross-platform deployment on TikTok and Regal Cinema app, achieving viral distribution and significant user engagement.

Tech Stack:


  • Platform: Lens Studio, Effect House
  • Languages: JavaScript, HLSL
  • Features: Object Detection, AR Effects

Read more

08 VR Experience on Oculus Quest (2024)


                      An immersive game for Oculus Quest focusing on object interaction and spatial memory. Built using Unity’s XR framework and tested across headset configurations.

Tech Stack:


  • Engine: Unity
  • Platform: Oculus Quest
  • Languages: C#

Read more

18 Spaceman Rescue (2022)


                      A realistic VR experience where players navigate zero gravity using only two fire extinguishers. The game simulates inertia, control drift, and immersive body movement to emulate a true rescue mission in space.

Tech Stack:


  • Engine: Unity
  • Platform: VR
  • Languages: C#

Read more

19 VR Magic (2021)


                      Cast spells using gesture controls in a VR realm powered by Unity’s particle system. This game explores magical effects and immersive feedback loops for spellcasting in VR.

Tech Stack:


  • Engine: Unity
  • Platform: VR
  • Languages: C#
  • Effects: Unity Particle System

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20 Dragon Roaster (2020)


                      A fire-breathing VR experience using hand tracking. Players become a dragon, roasting enemies and navigating a fantasy realm with natural hand gestures for control.

Tech Stack:


  • Engine: Unity
  • Platform: VR
  • Languages: C#
  • Features: Hand Tracking

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21 VR Chess (2021)


                      A spatial, life-sized chess game in VR where players walk around a virtual board and move pieces using intuitive hand gestures. Built for immersive learning and playful interaction.

Tech Stack:


  • Engine: Unity
  • Platform: VR
  • Languages: C#

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22 3D Snake Game (2019)


                      A modern twist on the classic Snake game—now fully in 3D. Players guide the snake through the x, y, and z axes to collect points and grow longer in a spatial environment. Built from scratch in Unity with custom 3D movement logic and camera controls.

Tech Stack:


  • Engine: Unity
  • Languages: C#
  • Features: 3D Movement on X/Y/Z Axes

Read more