Lingyi Zhou
Portfolio Website
All My Works

Ex. AR Engineer @ Snap Inc.
Ex. Unity Engineer @ Unity

MFA Design and Technology @ Parsons
MA Game Design & Development @ Columbia
XR Developer
AR Development in Lens Studio & Effect House.
VR Development in Unity for Oculus Quest and Apple Vision Pro
Game Developer
Unity Development for desktop and mobile games
Shader knowledge and development experience
3D Designer
Blender and Maya for stylized and realistic modeling and rendering  
Cinema4D for animation and procedural modelling  
Full Stack Engineer
React front end + FastAPI Backend + Postgre database
Graphic Designer
Adobe Indesign, Adobe Illustrator

XR Developer

        VR Games, AR Interactions

        Unity, Lens Studio, Spark AR, Effect House, p5js, Shaders      

26 Snapchat Turn-Based Endless Runner (2025)

🎮 Asynchronic Multiplayer Game through Snapchat Messages
      
Developed game enginne level system for a async multiplayer game in Lens Studio as an expansion to Lens Studio’s new Turn Based game messaging feature. 

Tech Stack:


  • Platform: Lens Studio (Snapchat AR)
  • Languages: TypeScript (ES2019)
  • System Design: Game Manager handling data packing, transfer and unpacking
  • Features: Turn-based gameplay, State serialization, Asynchronous multiplayer

AR Drawing Tool (2022)

Snapchat internship project. 
Interactive 3D drawing experience using hand tracking and procedural mesh generation. 
Official Lens Studio guide and documentation.

Tech Stack:

  • Platform: Lens Studio
  • Languages: JavaScript
  • Features: Hand Tracking, Procedural Mesh, Hnad Gesture Detection

Role:

  • Lead Developer
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Shader Projects Collection (2020)

A collection of 10 real-time shaders exploring raymarching, signed distance fields, and procedural patterns. Each shader demonstrates different techniques from mathematical art to realistic rendering effects.

Tech Stack:

  • Platform: ShaderToy
  • Languages: GLSL
  • Techniques: Raymarching, SDFs

Role:

  • Lead Developer
View all shaders

Marvel's Flerken AR Filter (2023)

Official AR marketing campaign for The Marvels movie. Interactive filter transforms cats into Flerkens using real-time object detection. Deployed across TikTok and Regal Cinema app with viral engagement.

Tech Stack:

  • Platform: Lens Studio, Effect House
  • Languages: JavaScript, HLSL
  • Features: Cat Face Tracking, Animation Control

Role:

  • Lead Developer
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VR Experience on Oculus Quest (2024)

Hand control in VR as an inventory system. 
Immersive VR game focusing on object interaction, such as grabbing, dragging and scaling. Features intuitive hand controls and dynamic environments designed specifically for Quest hardware capabilities.

Tech Stack:

  • Engine: Unity
  • Platform: Oculus Quest
  • Languages: C#

Role:

  • Unity Developer
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Spaceman Rescue (2022)

Free movemenet using fire extinguishers to move in zero-gravity space.
Realistic zero-gravity VR simulation where players navigate space using only fire extinguishers. Features authentic physics including inertia, drift, and momentum for an immersive rescue mission experience.

Tech Stack:

  • Engine: Unity
  • Platform: VR Headsets
  • Languages: C#
  • Physics: Custom Zero-G System

Role:

  • Indie Game Developer, Technical Artist, VFX
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VR Magic (2021)

VR Controller-controlled spellcasting experience in virtual reality. Players cast spells using natural hand movements with rich particle effects and immersive feedback systems creating a magical realm.

Tech Stack:

  • Engine: Unity
  • Platform: VR Headsets
  • Languages: C#
  • Effects: Unity Particle System

Role:

  • Solo Developer
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Dragon Roaster (2020)

Control fire-breathing with your arms!
Fire-breathing action controlled game integrating third-party hand tracking in Unity. Players embody a dragon, roasting enemies and navigating fantasy environments through intuitive gesture controls and natural movement.

Tech Stack:

  • Engine: Unity
  • Languages: C#
  • Features: Body Tracking, Gesture Recognition

Role:

  • Solo Developer
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VR Chess (2021)

Play chess game immersively without using controller.
Hand tracking based chess game for Oculus Quest.

Tech Stack:

  • Engine: Unity
  • Platform: Oculus Quest
  • Languages: C#
  • Features: Spatial Interaction, Chess Logic

Role:

  • Solo Developer
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