Lingyi Zhou
Portfolio Website
All My Works
I believe my strong interest in developing for better productivity is a guiding force in all my work. Explore my complete portfolio to see how I combine technical expertise with creative problem-solving across all disciplines.
Full Stack Engineer
I have hands-on experience building online games, AR experiences, web apps, and mobile apps. Throughout my career—especially at Snapchat and Moviebill—I've developed numerous internal tools that streamlined development and accelerated creative workflows.
Game Developer
I'm passionate about designing unique mechanics and interactions. From indie narrative games to physics-based prototypes, I've built games that explore both emotional storytelling and technical creativity.
3D Designer
I'm experienced in both industrial design for custom 3D-printed parts that solve real-life problems, and digital modeling for game assets.
Graphic Designer
I'm experienced in designing exhibition materials, marketing collateral, packaging, and more.
XR Developer
I create immersive AR and VR experiences that push the boundaries of interactive technology, combining my full-stack development skills with cutting-edge spatial computing.

XR Developer

        VR Games, AR Interactions

        Unity, Lens Studio, Spark AR, Effect House, p5js, Shaders      

AR Drawing Tool (2022)

Snapchat internship project. 
Interactive 3D drawing experience using hand tracking and procedural mesh generation. 
Official Lens Studio guide and documentation. 

Tech Stack:

  • Platform: Lens Studio
  • Languages: JavaScript
  • Features: Hand Tracking, Procedural Mesh, Hnad Gesture Detection

Role:

  • Lead Developer
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Shader Projects Collection (2020)

A collection of 10 real-time shaders exploring raymarching, signed distance fields, and procedural patterns. Each shader demonstrates different techniques from mathematical art to realistic rendering effects.

Tech Stack:

  • Platform: ShaderToy
  • Languages: GLSL
  • Techniques: Raymarching, SDFs

Role:

  • Lead Developer
View all shaders

Marvel's Flerken AR Filter (2023)

Official AR marketing campaign for The Marvels movie. Interactive filter transforms cats into Flerkens using real-time object detection. Deployed across TikTok and Regal Cinema app with viral engagement.

Tech Stack:

  • Platform: Lens Studio, Effect House
  • Languages: JavaScript, HLSL
  • Features: Cat Face Tracking, Animation Control

Role:

  • Lead Developer
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VR Experience on Oculus Quest (2024)

Hand control in VR as an inventory system. 
Immersive VR game focusing on object interaction, such as grabbing, dragging and scaling. Features intuitive hand controls and dynamic environments designed specifically for Quest hardware capabilities.

Tech Stack:

  • Engine: Unity
  • Platform: Oculus Quest
  • Languages: C#

Role:

  • Unity Developer
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Spaceman Rescue (2022)

Free movemenet using fire extinguishers to move in zero-gravity space.
Realistic zero-gravity VR simulation where players navigate space using only fire extinguishers. Features authentic physics including inertia, drift, and momentum for an immersive rescue mission experience.

Tech Stack:

  • Engine: Unity
  • Platform: VR Headsets
  • Languages: C#
  • Physics: Custom Zero-G System

Role:

  • Indie Game Developer, Technical Artist, VFX
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VR Magic (2021)

VR Controller-controlled spellcasting experience in virtual reality. Players cast spells using natural hand movements with rich particle effects and immersive feedback systems creating a magical realm.

Tech Stack:

  • Engine: Unity
  • Platform: VR Headsets
  • Languages: C#
  • Effects: Unity Particle System

Role:

  • Solo Developer
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Dragon Roaster (2020)

Control fire-breathing with your arms!
Fire-breathing action controlled game integrating third-party hand tracking in Unity. Players embody a dragon, roasting enemies and navigating fantasy environments through intuitive gesture controls and natural movement.

Tech Stack:

  • Engine: Unity
  • Languages: C#
  • Features: Body Tracking, Gesture Recognition

Role:

  • Solo Developer
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VR Chess (2021)

Play chess game immersively without using controller.
Hand tracking based chess game for Oculus Quest. 

Tech Stack:

  • Engine: Unity
  • Platform: Oculus Quest
  • Languages: C#
  • Features: Spatial Interaction, Chess Logic

Role:

  • Solo Developer
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