Lingyi Zhou
Portfolio Website
All My Works

Ex. AR Engineer @ Snap Inc.
Ex. Unity Engineer @ Unity

MFA Design and Technology @ Parsons
MA Game Design & Development @ Columbia
XR Developer
AR Development in Lens Studio & Effect House.
VR Development in Unity for Oculus Quest and Apple Vision Pro
Game Developer
Unity Development for desktop and mobile games
Shader knowledge and development experience
3D Designer
Blender and Maya for stylized and realistic modeling and rendering  
Cinema4D for animation and procedural modelling  
Full Stack Engineer
React front end + FastAPI Backend + Postgre database
Graphic Designer
Adobe Indesign, Adobe Illustrator

4 3D Printed Hook


             A renter-friendly solution for curtain hanging—this hook uses no screws or adhesives. Modeled in Fusion 360 and designed to compress-fit into a ceiling seam, it supports significant weight with zero wall damage.      

Tech Stack:


  • Modeling: Fusion 360
  • Output: STL for 3D printing

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09 3D Poster Design with Landmarks


             This poster series visualizes cities from around the world using 3D landmarks generated in Blender. Real-world data from Google Maps was imported in both realistic and stylized formats, each lit based on the local time of day using HDRIs and custom lighting.      

Tech Stack:


  • Modeling: Blender
  • Data Source: Google Maps API
  • Rendering: HDRI + Custom Lighting

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10 3D Modeled Teddy Bear


             A soft toy modeled entirely in Blender as a beginner’s sculpting exercise. This teddy bear project explored mesh shaping, subdivision modifiers, and basic material texturing in a fun and personal 3D workflow.      

Tech Stack:


  • Modeling: Blender
  • Project Type: Sculpting Practice

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11 Magic Wand – Cartoon Shader in Blender


             A stylized magical wand created in Blender and rendered using a custom cartoon/toon shader. This project explores NPR (non-photorealistic rendering) techniques including outline generation, color ramps, and stylized highlights.      

Tech Stack:


  • Modeling: Blender
  • Shader: Custom Toon Shader
  • Rendering: Eevee

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12 Procedural Modeling in Blender


             Exploration of Blender’s Geometry Nodes for fully procedural 3D generation. From buildings to abstract structures, all models were created using adjustable node systems—enabling parametric design and generative variation.      

Tech Stack:


  • Tool: Blender Geometry Nodes
  • Method: Fully Procedural Modeling

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13 Chess Scene – VR Modeling


             This immersive chess room scene was modeled in Blender and refined within a VR environment using Oculus Quest. The project emphasizes real-world scale, immersive design flow, and modeling ergonomics in spatial context.      

Tech Stack:


  • Modeling: Blender
  • Platform: Oculus Quest (VR Modeling)

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14 Bowling Scene with Blender


             A stylized bowling alley created in Blender, focusing on atmosphere, material shading, and object placement. Motion blur and glow effects were added for dynamic lighting and a playful, polished final render.      

Tech Stack:


  • Modeling: Blender
  • Rendering: Eevee with post-processing

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15 Door Stop – Functional 3D Design


             This small but effective 3D printed door stop was modeled with physical testing in mind. Designed to work with multiple floor types and door weights, it was printed in TPU and tested for grip, compression, and wear resistance.      

Tech Stack:


  • Modeling: Fusion 360
  • Output: STL for 3D printing
  • Material: TPU

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