Lingyi Zhou
Portfolio Website
All My Works
I believe my strong interest in developing for better productivity is a guiding force in all my work. Explore my complete portfolio to see how I combine technical expertise with creative problem-solving across all disciplines.
Full Stack Engineer
I have hands-on experience building online games, AR experiences, web apps, and mobile apps. Throughout my career—especially at Snapchat and Moviebill—I've developed numerous internal tools that streamlined development and accelerated creative workflows.
Game Developer
I'm passionate about designing unique mechanics and interactions. From indie narrative games to physics-based prototypes, I've built games that explore both emotional storytelling and technical creativity.
3D Designer
I'm experienced in both industrial design for custom 3D-printed parts that solve real-life problems, and digital modeling for game assets.
Graphic Designer
I'm experienced in designing exhibition materials, marketing collateral, packaging, and more.
XR Developer
I create immersive AR and VR experiences that push the boundaries of interactive technology, combining my full-stack development skills with cutting-edge spatial computing.

17 No Job Too Small – GMTK Game Jam 2024    SMASH the entire office... or delicately finish your tasks.

Tech Stack

          Step into the absurdly large shoes of an oversized intern in a hilariously undersized, retro-futuristic office. Every movement feels like a tight squeeze in this physics-based chaos simulator.

          Created for the GMTK 2024 Game Jam, this game flips the classic "tiny player in a huge world" trope—you're the giant now. Tasks like filing papers and fetching coffee become destructive puzzles, with gameplay shifting between careful precision and gleeful havoc.

          How does your game fit the theme?
        The theme “Build to Scale” is interpreted literally—scale is the core mechanic. The exaggerated contrast between your comically large avatar and the cramped 90s-style office leads to a unique gameplay dynamic. A destruction meter tracks how gentle (or not) you are, scoring your performance from “Gentle Giant” to “Bull in a China Shop.”

  • 90s-inspired, low-poly aesthetic
  • Destruction-based scoring system
  • Multiple ways to solve the same task—be gentle or go wild
  • Physics-based gameplay with humorous challenges

Controls:

WASDMove
Left ClickRaise Left Arm
Right ClickRaise Right Arm
MouseMove Raised Arms
EGrab Items Within Reach
SpaceLower Arms to Floor
ShiftRun
EscapePause

The Team:
        Aaron A – SFX Designer
        Alice O – Motion Graphics & UX/UI
        Guy D – Coder
        Ilan S – Producer & Game Designer
        Jonathan W – Music Composer
        Kaiqi Y – Lead 3D Artist
   Lingyi Z – Lead Coder