Step into the absurdly large shoes of an oversized intern in a hilariously undersized, retro-futuristic office. Every movement feels like a tight squeeze in this physics-based chaos simulator.
Created for the GMTK 2024 Game Jam, this game flips the classic "tiny player in a huge world" trope—you're the giant now. Tasks like filing papers and fetching coffee become destructive puzzles, with gameplay shifting between careful precision and gleeful havoc.
How does your game fit the theme?
The theme “Build to Scale” is interpreted literally—scale is the core mechanic. The exaggerated contrast between your comically large avatar and the cramped 90s-style office leads to a unique gameplay dynamic. A destruction meter tracks how gentle (or not) you are, scoring your performance from “Gentle Giant” to “Bull in a China Shop.”
- 90s-inspired, low-poly aesthetic
- Destruction-based scoring system
- Multiple ways to solve the same task—be gentle or go wild
- Physics-based gameplay with humorous challenges
Controls:
| WASD | Move |
| Left Click | Raise Left Arm |
| Right Click | Raise Right Arm |
| Mouse | Move Raised Arms |
| E | Grab Items Within Reach |
| Space | Lower Arms to Floor |
| Shift | Run |
| Escape | Pause |
The Team:
Aaron A – SFX Designer
Alice O – Motion Graphics & UX/UI
Guy D – Coder
Ilan S – Producer & Game Designer
Jonathan W – Music Composer
Kaiqi Y – Lead 3D Artist
Lingyi Z – Lead Coder