Lingyi Zhou
Portfolio Website
All My Works

Ex. AR Engineer @ Snap Inc.
Ex. Unity Engineer @ Unity

MFA Design and Technology @ Parsons
MA Game Design & Development @ Columbia
XR Developer
AR Development in Lens Studio & Effect House.
VR Development in Unity for Oculus Quest and Apple Vision Pro
Game Developer
Unity Development for desktop and mobile games
Shader knowledge and development experience
3D Designer
Blender and Maya for stylized and realistic modeling and rendering  
Cinema4D for animation and procedural modelling  
Full Stack Engineer
React front end + FastAPI Backend + Postgre database
Graphic Designer
Adobe Indesign, Adobe Illustrator

17 No Job Too Small – GMTK Game Jam 2024    SMASH the entire office... or delicately finish your tasks.

Tech Stack

          Step into the absurdly large shoes of an oversized intern in a hilariously undersized, retro-futuristic office. Every movement feels like a tight squeeze in this physics-based chaos simulator.

          Created for the GMTK 2024 Game Jam, this game flips the classic "tiny player in a huge world" trope—you're the giant now. Tasks like filing papers and fetching coffee become destructive puzzles, with gameplay shifting between careful precision and gleeful havoc.

          How does your game fit the theme?
        The theme “Build to Scale” is interpreted literally—scale is the core mechanic. The exaggerated contrast between your comically large avatar and the cramped 90s-style office leads to a unique gameplay dynamic. A destruction meter tracks how gentle (or not) you are, scoring your performance from “Gentle Giant” to “Bull in a China Shop.”

  • 90s-inspired, low-poly aesthetic
  • Destruction-based scoring system
  • Multiple ways to solve the same task—be gentle or go wild
  • Physics-based gameplay with humorous challenges

Controls:

WASDMove
Left ClickRaise Left Arm
Right ClickRaise Right Arm
MouseMove Raised Arms
EGrab Items Within Reach
SpaceLower Arms to Floor
ShiftRun
EscapePause

The Team:
        Aaron A – SFX Designer
        Alice O – Motion Graphics & UX/UI
        Guy D – Coder
        Ilan S – Producer & Game Designer
        Jonathan W – Music Composer
        Kaiqi Y – Lead 3D Artist
   Lingyi Z – Lead Coder