Lingyi Zhou
Portfolio Website
All My Works

Ex. AR Engineer @ Snap Inc.
Ex. Unity Engineer @ Unity

MFA Design and Technology @ Parsons
MA Game Design & Development @ Columbia
XR Developer
AR Development in Lens Studio & Effect House.
VR Development in Unity for Oculus Quest and Apple Vision Pro
Game Developer
Unity Development for desktop and mobile games
Shader knowledge and development experience
3D Designer
Blender and Maya for stylized and realistic modeling and rendering  
Cinema4D for animation and procedural modelling  
Full Stack Engineer
React front end + FastAPI Backend + Postgre database
Graphic Designer
Adobe Indesign, Adobe Illustrator

B612 Soccer (2025)


B612 Soccer is a minimalist, fast-paced 2-player soccer game set on a looping circular planet. Every shot can orbit the globe for wild, unpredictable goals. Created solo for GMTK Game Jam 2025 (“Loop” theme), it features creative orbital mechanics, hand-drawn sketch visuals, and chaotic multiplayer action.   

Link to the Game 

Development Challenge:
        As a 1-person team, I had only 2 days out of the 4-day jam to design, build, illustrate, and submit the entire project. Everything you see was made in that thrilling, exhausting sprint.    

🏆 GMTK 2025 Jam Results:

Criteria Rank Score
Audio #122 4.146
Enjoyment #158 4.195
Artwork #219 4.439
Creativity #238 4.341
Narrative #392 3.756

About the GMTK Game Jam Theme "Loop"

  • Literal Loop: The ball and players both orbit the planet for truly loopy gameplay!
  • Perspective: Side view, all mechanics in polar physics.
  • Visuals: Black/white line art, blue space ambiance.
  • Pick-Up Play: 100-second matches, first to 10 goals, perfect for friends.

Core Mechanics

  • 360° Movement: Players run, jump, and kick around the full planet.
  • Kicking: Directional kicks add momentum—maybe even scoring on your own goal!
  • Physics: Natural ball orbiting, bounce, and wrapping.
  • Goals: Clear crossbars, animated feedback.
  • Multi-ball: Up to 6 balls for bonus chaos.

Controls

  • Player 1: WASD
  • Player 2: Arrow Keys
  • ESC: Pause

Art, Audio, & Asset Production

  • Hand-drawn assets: All sprites, UI, and backgrounds, sketched by pencil, scanned with my printer, and processed in Photoshop.
  • Minimalist UI: Clean, intuitive scoreboard and feedback.
  • FX: impact effects, sparkles, blue overlays.
  • Audio: Every SFX and music track manually integrated.

My Solo Process (in 48 hours)

  • Day 1: Built planet, core movement, and UI framework.
  • Day 2: Implemented all scoring, game flow, multi-ball, and polish. Practically no sleep!

Implemented Features

  • Full 360° movement and orbiting gameplay
  • Score system, restart game loop
  • Multi-ball chaos (up to 6 balls)
  • Animated, hand-drawn UI and visual feedback
  • All design, code, illustration, and polish by Lingyi Zhou

Gallery

  • Main menu and in-game art showcase
  • Pencil line visual style and blue ambient backgrounds
  • Snapshots of both single- and multi-ball chaos in action
  • User interface elements, scoreboard, and particle FX

Credits

  • Everything (Design, Code, Art, Submission): Lingyi Zhou
  • Special Thanks: Skinnytigerr (feedback & playtesting)

Reflection

         Making B612 Soccer in just two days, solo, was an exhilarating ride—every design, art, and coding challenge hit all at once. The end result is a chaotic, replayable multiplayer game that I'm proud to share.