GoGreenNext - Modular Map Tiles (2024)
GoGreenNext is an NYU game project where I created a modular 3D tile system for efficient level design. Built reusable map assets in Blender that enable flexible world construction while maintaining visual consistency.
Tech Stack:
- 3D Software: Blender
- Project Type: Game Asset Creation
- Design System: Modular Tile Architecture
- Collaboration: NYU Game Dev Team
- Features: Reusable tiles, Grid-based system
Design Goals
- Create modular tiles that seamlessly connect
- Enable rapid level design iteration
- Maintain visual consistency across maps
- Optimize for game engine performance
Tile System Features
- Grid-Based Design: Standardized dimensions for easy assembly
- Seamless Connections: Edge-matched geometry for smooth transitions
- Variety Pack: Multiple tile types (straight, corner, junction, etc.)
- Optimized Geometry: Low-poly models for game performance
Workflow
- Design tile template with standardized grid
- Model base geometry in Blender
- Create variations (terrain, paths, structures)
- Test connections and edge matching
- Export for game engine integration
Modular Tile System
Tile Categories
- Base Tiles: Ground, grass, dirt paths
- Corner Pieces: 90° turns and transitions
- Junction Tiles: T-intersections, crossroads
- Edge Tiles: Borders and boundaries
- Feature Tiles: Trees, rocks, structures
Design Principles
- Consistent scale and proportions
- Snappable grid alignment
- UV mapping for texture flexibility
- LOD-ready geometry