Lingyi Zhou
Portfolio Website
All My Works

Ex. AR Engineer @ Snap Inc.
Ex. Unity Engineer @ Unity

MFA Design and Technology @ Parsons
MA Game Design & Development @ Columbia
XR Developer
AR Development in Lens Studio & Effect House.
VR Development in Unity for Oculus Quest and Apple Vision Pro
Game Developer
Unity Development for desktop and mobile games
Shader knowledge and development experience
3D Designer
Blender and Maya for stylized and realistic modeling and rendering  
Cinema4D for animation and procedural modelling  
Full Stack Engineer
React front end + FastAPI Backend + Postgre database
Graphic Designer
Adobe Indesign, Adobe Illustrator

GoGreenNext - Modular Map Tiles (2024)


GoGreenNext is an NYU game project where I created a modular 3D tile system for efficient level design. Built reusable map assets in Blender that enable flexible world construction while maintaining visual consistency.

Tech Stack:
  • 3D Software: Blender
  • Project Type: Game Asset Creation
  • Design System: Modular Tile Architecture
  • Collaboration: NYU Game Dev Team
  • Features: Reusable tiles, Grid-based system

Design Goals

  • Create modular tiles that seamlessly connect
  • Enable rapid level design iteration
  • Maintain visual consistency across maps
  • Optimize for game engine performance

Tile System Features

  • Grid-Based Design: Standardized dimensions for easy assembly
  • Seamless Connections: Edge-matched geometry for smooth transitions
  • Variety Pack: Multiple tile types (straight, corner, junction, etc.)
  • Optimized Geometry: Low-poly models for game performance

Workflow

  1. Design tile template with standardized grid
  2. Model base geometry in Blender
  3. Create variations (terrain, paths, structures)
  4. Test connections and edge matching
  5. Export for game engine integration

Modular Tile System

Tile Categories

  • Base Tiles: Ground, grass, dirt paths
  • Corner Pieces: 90° turns and transitions
  • Junction Tiles: T-intersections, crossroads
  • Edge Tiles: Borders and boundaries
  • Feature Tiles: Trees, rocks, structures

Design Principles

  • Consistent scale and proportions
  • Snappable grid alignment
  • UV mapping for texture flexibility
  • LOD-ready geometry