Lingyi Zhou
Portfolio Website
All My Works

Ex. AR Engineer @ Snap Inc.
Ex. Unity Engineer @ Unity

MFA Design and Technology @ Parsons
MA Game Design & Development @ Columbia
XR Developer
AR Development in Lens Studio & Effect House.
VR Development in Unity for Oculus Quest and Apple Vision Pro
Game Developer
Unity Development for desktop and mobile games
Shader knowledge and development experience
3D Designer
Blender and Maya for stylized and realistic modeling and rendering  
Cinema4D for animation and procedural modelling  
Full Stack Engineer
React front end + FastAPI Backend + Postgre database
Graphic Designer
Adobe Indesign, Adobe Illustrator

05 Just Another Day – Narrative Indie Game

A narrative-driven indie game about routine, memory, and the quiet unraveling of the self.

  • 5 symbolic mini-games representing parts of daily routine
  • Emotional narrative arc revealed through subtle mechanical shifts
  • Procedural stitching mechanic to mend broken 3D models
  • Custom shaders and visual effects written in HLSL

Tech Stack:  C#, Unity, Blender

🔗 Itch.io Download  |  💻 GitHub Repo

Developed entirely solo, Just Another Day blends emotional storytelling with symbolic gameplay to explore how repetition, grief, and personal memory entangle. The game unfolds through five unique mini-games—each one subtly shifting as the protagonist’s inner world begins to crack.    

Progression is built around quiet interaction, layered detail, and a narrative loop that reveals itself gradually. At its climax, the story ties back to the beginning—offering a moment of emotional clarity through subtle mechanics.  

Custom Feature Highlight:

🧵 Procedural Stitching Tool
            Developed a drag-and-sew system that lets players mend rips in 3D objects using custom rope physics and vertex manipulation. Fully mesh-agnostic, this mechanic blends metaphor and function—repairing not just objects, but emotional wounds.      

            - Real-time vertex dragging
            - Auto-tightening rope physics
            - Interactive emotional metaphor




Engine: Unity

Language: C#

3D Tools: Blender

Solo Project: 2022–2023 Thesis