Lingyi Zhou
Portfolio Website
All My Works

Ex. AR Engineer @ Snap Inc.
Ex. Unity Engineer @ Unity

MFA Design and Technology @ Parsons
MA Game Design & Development @ Columbia
XR Developer
AR Development in Lens Studio & Effect House.
VR Development in Unity for Oculus Quest and Apple Vision Pro
Game Developer
Unity Development for desktop and mobile games
Shader knowledge and development experience
3D Designer
Blender and Maya for stylized and realistic modeling and rendering  
Cinema4D for animation and procedural modelling  
Full Stack Engineer
React front end + FastAPI Backend + Postgre database
Graphic Designer
Adobe Indesign, Adobe Illustrator


08 VR Experience on Oculus Quest


      Developed using Unity and deployed on the Oculus Quest platform, this immersive VR experience explores spatial storytelling through interactive environments and motion-tracked input. The project includes room-scale navigation, object interaction using hand controllers, and context-aware events to guide user experience in a non-linear world.

      Highlights of the experience:  

  • Optimized for Oculus Quest standalone performance
  • Interactive 3D environments with layered audio triggers
  • Teleportation and smooth locomotion support
  • Context-sensitive narration and visual cues
  • Built-in analytics to track user navigation paths

      This project was part of my broader exploration into XR storytelling, combining real-time interaction with emotional beats. The challenge was to balance performance constraints of mobile VR with immersive design.  



💻 GitHub Repo