Lingyi Zhou
Portfolio Website
All My Works
I believe my strong interest in developing for better productivity is a guiding force in all my work. Explore my complete portfolio to see how I combine technical expertise with creative problem-solving across all disciplines.
Full Stack Engineer
I have hands-on experience building online games, AR experiences, web apps, and mobile apps. Throughout my career—especially at Snapchat and Moviebill—I've developed numerous internal tools that streamlined development and accelerated creative workflows.
Game Developer
I'm passionate about designing unique mechanics and interactions. From indie narrative games to physics-based prototypes, I've built games that explore both emotional storytelling and technical creativity.
3D Designer
I'm experienced in both industrial design for custom 3D-printed parts that solve real-life problems, and digital modeling for game assets.
Graphic Designer
I'm experienced in designing exhibition materials, marketing collateral, packaging, and more.
XR Developer
I create immersive AR and VR experiences that push the boundaries of interactive technology, combining my full-stack development skills with cutting-edge spatial computing.


08 VR Experience on Oculus Quest


      Developed using Unity and deployed on the Oculus Quest platform, this immersive VR experience explores spatial storytelling through interactive environments and motion-tracked input. The project includes room-scale navigation, object interaction using hand controllers, and context-aware events to guide user experience in a non-linear world.

      Highlights of the experience:  

  • Optimized for Oculus Quest standalone performance
  • Interactive 3D environments with layered audio triggers
  • Teleportation and smooth locomotion support
  • Context-sensitive narration and visual cues
  • Built-in analytics to track user navigation paths

      This project was part of my broader exploration into XR storytelling, combining real-time interaction with emotional beats. The challenge was to balance performance constraints of mobile VR with immersive design.  



💻 GitHub Repo