Lingyi Zhou
Portfolio Website
All My Works

Ex. AR Engineer @ Snap Inc.
Ex. Unity Engineer @ Unity

MFA Design and Technology @ Parsons
MA Game Design & Development @ Columbia
XR Developer
AR Development in Lens Studio & Effect House.
VR Development in Unity for Oculus Quest and Apple Vision Pro
Game Developer
Unity Development for desktop and mobile games
Shader knowledge and development experience
3D Designer
Blender and Maya for stylized and realistic modeling and rendering  
Cinema4D for animation and procedural modelling  
Full Stack Engineer
React front end + FastAPI Backend + Postgre database
Graphic Designer
Adobe Indesign, Adobe Illustrator

09 3D Poster Design with Landmarks

      This poster series features 3D-rendered landmarks from cities across different time zones, blending geographic data with artistic visualization. Using the Google Maps API, I imported real-world location data into Blender in two distinct styles: one with detailed building geometry and textures for realism, and another with simplified, stylized forms for a more graphic look.

      Each scene was lit according to the local time of day—morning, noon, or night—using HDRIs and custom lighting setups to capture the unique atmosphere of each location at a specific hour. The result is a cohesive visual narrative showcasing both spatial and temporal diversity.  

  • Real-world 3D data imported via Google Maps API
  • Dual-style rendering: realistic vs. graphic simplification
  • Dynamic lighting tied to time of day and location
  • Rendered in high resolution for print-scale posters
  • Experimented with atmospheric storytelling through light and geometry

      This project combines data visualization, 3D design, and storytelling through lighting and composition—an intersection of technical workflow and artistic expression.